A home for my digital art, and mindless bitching about how difficult this industry can be.

Thursday, December 3, 2009




Pictures are shown in sequence of the stages of development


Final Result:


All models use Diffuse, Normal, and Specular maps.

Titantron animation on youtube:
[flash=800,640]http://www.youtube.com/watch?v=-cSo7odiIzY[/flash]

About Me

Proficient in:
Autodesk 3ds Max 2010
Adobe Photoshop CS4
Environmental Development in Unreal Engine 3

Currently Learning:
Autodesk Maya
Zbrush

Currently Attending Valdosta Technical College.
Major: Computer Support Specialist
Minor: 3D Games and Interactive Design.

Aspirations:
Attend Savannah College of Art and Design for 3D Creation and Animation by 2011.

Companies I would love to work for:
Bethesda Softworks
Epic Games
THQ/Yukes