A home for my digital art, and mindless bitching about how difficult this industry can be.

Friday, August 28, 2009

Environmental Props - Cityscape



I began work on a police station that I will continue to populate with common city props, such as street lamps, mail boxes, and benches. There are only 2 building models, with the 1st being instanced. The second is only slightly modified to make room for the entrance and stairs. So far, the biggest challenge has been deciding how to reuse the same UV space for both models. I've seen other artists do it, so i imagine that it will be an essential skill for me to learn. For example, my friend Alex Underhill has done something that wowed me, where he used the same UV space on a 2048² texture for every model in his scene.
Link

Little things like this show me that currently I am far from being the artist I want to be. I plan to continue learning these methods as I continue working on this scene. My estimated time to complete this project is 1 month.


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About Me

Proficient in:
Autodesk 3ds Max 2010
Adobe Photoshop CS4
Environmental Development in Unreal Engine 3

Currently Learning:
Autodesk Maya
Zbrush

Currently Attending Valdosta Technical College.
Major: Computer Support Specialist
Minor: 3D Games and Interactive Design.

Aspirations:
Attend Savannah College of Art and Design for 3D Creation and Animation by 2011.

Companies I would love to work for:
Bethesda Softworks
Epic Games
THQ/Yukes