
I started this blog to showcase some of my 3d work for anyone to see. I dont have alot to show at this point, as iv'e only recently developed a workflow to take a model from start to finish.
First up is a creative reinvisionment of the voice-key thingy from the GoldenEye movie. I created this for the Half-Life 2 mod, GoldenEye: Source, in which i am a prop modeler and lead texture artist for. It is one of the first models I have finished completely that makes use of next-gen shader technology and is able to be imported into a game engine.
Lately I've spent my time studying a variety of programs, including Unreal Engine, Maya 2009, Zbrush, and Crazybump. I've learned to improve the quality of my surface maps, and to unwrap properly. As my college experience chugs along further, i hope to be able to pull off more complex works, as well as learn to import models into the Unreal3 Engine to populate my own complete maps.
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